Ryan Ackert
Art and Design Portfolio
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SSX 2012 Tool Design. On SSX I developed a tool for generating tracks. The method uses mathematical wave functions to drive the terrain mesh position along a path. By combining vairous wave types and variables I can create a wide variety of visual features and gameplay elements.
Video - SSX 2012 Prototype - Interactive Front End Navigation Art and Code
Video - SSX 2012 Prototype - Front End Navigation Art and Code
SSX 2012 Alaska Deadly Descent Track. Wrote the algorithm that generated the terrain.
SSX 2012 Alaska Deadly Descent Track. Wrote the algorithm that generated the terrain.
SSX 2012 Alaska Deadly Descent Track. Wrote the algorithm that generated the terrain.
SSX 2012 Alaska Deadly Descent Track. Wrote the algorithm that generated the terrain.
SSX 2012 Alaska Deadly Descent Track. Wrote the algorithm that generated the terrain.
SSX 2012 Alaska Deadly Descent Track. Wrote the algorithm that generated the terrain.
SSX 2012 Alaska Deadly Descent Track. Wrote the algorithm that generated the terrain.
SSX 2012 Alaska Deadly Descent Track. Wrote the algorithm that generated the terrain.
Video - SSX 2012 Prototype - Avalanche Simulation to illustrate the stages of an avalanche.
Video - SSX 2012 Prototype - Types of Breakable Objects Simulation
SSX 2012 Patagonia Backcountry. Wrote the algorithm that generated the terrain.
SSX 2012 Patagonia Backcountry. Wrote the algorithm that generated the terrain.
SSX 2012 Patagonia Backcountry. Wrote the algorithm that generated the terrain.
SSX 2012 Patagonia Backcountry. Wrote the algorithm that generated the terrain.
SSX 2012 Patagonia Backcountry. Wrote the algorithm that generated the terrain.
SSX 2012 Patagonia Backcountry. Wrote the algorithm that generated the terrain.
Video - SSX 2012 Prototype - Track Editor POC. Art/Code
SSX 2012 Antarctica Backcountry. Wrote the algorithm that generated the terrain.
. SSX 2012 Antarctica Backcountry.Wrote the algorithm that generated the terrain.
SSX 2012 Antarctica Backcountry.Wrote the algorithm that generated the terrain.
SSX 2012 Antarctica Backcountry.Wrote the algorithm that generated the terrain.
SSX 2012 Antarctica Backcountry.Wrote the algorithm that generated the terrain.
SSX 2012 Antarctica Backcountry.Wrote the algorithm that generated the terrain.
SSX 2012 Antarctica Backcountry.Wrote the algorithm that generated the terrain.
SSX 2012 Rockies Backcountry.Wrote the algorithm that generated the terrain.
SSX 2012 Rockies Backcountry.Wrote the algorithm that generated the terrain.
SSX 2012 Rockies Backcountry.Wrote the algorithm that generated the terrain.
SSX 2012 Rockies Backcountry.Wrote the algorithm that generated the terrain.
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